Devlog - Week 11


Week 11

This week we worked on implementing more models to the game and enhancing the visual clarity of the second day's tasks.


Adding these models will make the game easier to play and quicker for new players to pick up as from the playtest, this is where people were most confused on.

From the feedback we recieved from the Alpha playtest, we have a clearer direction on what to do and polish up for our Beta build of the game.

Get Don't Croak It

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