Devlog - Week 3


Week 3

This week we focused on 'time' and how time would work in our game. 

Jess: 
For this weeks theme, we focused on time and how it could be used in our game. For my prototype, I made a high tensions, time based, order fulfillment minigame where you must serve customers before they get angry and leave, if too many customers leave you get fired. 
This could be used in our final game as food-serving minigame. 

In playtesting, I discovered that a lot of people found the design unintuitive and took a few tries to get a good hang of it. I think with a quick tutorial at the start and some more visually distinct models, this minigame could be a really fun aspect of our game. 

Minh Anh:

For my prototype I focused on a clock mechanic that allows the player to grab items at a certain time of the day. The day cycles and the scene gets brighter or darker accordingly. This could be used in our to indicate the time of day and we could play around with ideas such as rush hour, or managing your limited resources before a certain time.

Get Don't Croak It

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